I have continued to fix some errors I have come across during testing, including:-
1) ON ACQUIRE FIX (CONSOLIDATION): Basically, the
OnAcquire script fires a “consolidation” function that prior to the
latest fix caused the OnAcquire to FAIL to fire for items acquired at
the same time as a gem or other stackable item. The function now has a slight delay to allow
the OnAcquire script to finish prior its calling. This will now fix issues like “Bound” Life Essences being collected
instead of "Unbound" ones, and allow gems to collect into their
appropriate containers (if carried). The “Bound” Life Essence problem
was reported in v2.54, but was thought of as a “glitch” only. It has now
been confirmed as a bug caused by this issue, now fixed (hopefully).
The workaround would be to transfer the “bound” life essences between
PCs, which would make them “unbound”. And, gems would have to be placed
manually sometimes. This fix resolves those issues from occurring in the
first place.
2) GRAVE HIGHLIGHT (MODULE UPDATE REQUIRED): Module
versions prior to this latest did not highlight Josiah’s Grave in the
graveyard. Originally, I left it more difficult to find, making it only
for those players that stumbled across it with closer inspection.
However, I think this falls into the realm of “pixel hunting”
(especially as the z key highlight facility would also NOT highlight it)
and so I decided to update the particular grave with a gold sparkle so
players now know it can be interacted with. The sparkle disappears after
an initial inspection. If you do not update to this latest version,
note that the grave can still be interacted with, but you have to locate
it with your mouse pointer first.
3) AWARD TESTS (IF DATABASE DELETED): A few versions
back, I added the facility to allow a player to restart the campaign
using the PC with the *same * name. (i.e. Effectively, the same PC.) It
meant that previous saved games with the PC of this name would
(possibly) no longer work as expected (and so were warned NOT to be
used), but it also meant the player could easily start again with the
same PC if they wished by choosing to delete the associated database
with the PC. There was a minor error, in that the optional “Award Tests”
game would not reset properly. This has now been fixed in the latest
version.
4) VILLAGERS RISK REPORT: Removed erroneous info being reported on villagers and patrons if examined. NOTE: If you are already in the village (or Bloated Buckle), then you would need to leave the area and enter it again before the description updates correctly.
5) TLK FILE UPDATE: I also discovered another TLK description that had some wrong info.
Therefore, I have now updated the Others file/folder again with the
updated TLK file. (It’s to remove the reference in the feat description
of Party Survivor, which says “The Main PC with this feat also has
the benefit of not suffering any damage due to hunger. Companions can
still die from hunger though.” This is NOT correct information and can be ignored.)
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