A player reported they had a situation where the Scroll given by Vol appeared in their inventory multiple times. The following fixes were applied, which the same player reported had fixed the problem. I also addressed a couple of other issues that could occur, especially if a player started the campaign with only a single PC.
The latest version, v2.56, addresses the following issues:-
1) MAINPC HEARTBEAT: If a player started with only
one PC (did not create any others), then their Main PC heartbeat would
not start. The same issue would occur if the player did not possess
another PC at least once. Therefore, the latest fix ensures a pseudo PC
is added/possessed/removed to ensure the heartbeat gets started. (This
evaded me in the past as I always played with a party from the start.)
2) VOL GIFTS: On the back of the above issue, a
player could miss out on a Vol Gift entirely, as it relied upon a
heartbeat call from the MainPC. So if a player either had no other PCs
or had not possessed one before meeting Vol, then this script would not
fire. Now, it is also set to fire the moment the conversation with Vol ends.
3) MOD VARIABLES: As somebody had reported issues
with receiving multiple copies of The Scroll item, I have reworked the
“between module variable controller” to use an item that the Main PC
already carries, thereby avoiding creating another item and thereafter
having to rely on destroying said item. In testing, the old method could
sometimes fail, leaving the player sometimes with no Scroll item, or
even with multiple Scroll items. In testing the new system, this appears
fixed … and also no longer prevents a player from leaving an area, as
it relies on an integer rather than an object check now.
4) INVENTORY (NEW PC): A minor update. I added a
line of code that would ensure the player could read “A New PC Has Been
Selected” in the inventory window if they had previously scrolled the
window description and then selected a new PC.
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