This area was always going to be one of the last parts I worked on for the module, as it involves quite a bit of custom code based around the theme of using runes. Note, some rune puzzles are not scenario specific and will appear throughout the campaign. However, this particular use of them is very much geared to this dungeon. Obviously, I won't go into detail, but it will be clear that the heroes will have to find runes throughout the dungeon to be able to continue their quest.
|The hero finds a sturdy bag containing three runes!|
|Rune bag information displayed in the new inventory!|
|Not enough runes carried to work with this object!|
|Player has access to detailed instructions for puzzle.|
Therefore, unless I have a sudden burst of creative energy leading me to something to report, I will probably not blog again until the new year. I will of course, however, answer any posts that arise between now and then. In that time, and for now:
I wish you all a Happy New Year!