Tuesday, 22 March 2016

Beta Test 9.0 (Part 7)

I know this may come as quite a surprise, especially considering the amount of beta testing this module has already gone through, but even now, I am still finding some niggling points that need fixing. Even to the point of updating core XML files and tlk entries. Anyway, without further preamble, here is the latest list of fixes:-

1) Fixed a door being opened by creatures. (Missing variable.)
2) Fixed related door (to above) by adding a missing script to ensure fade worked on exiting it.
3) Fixed a function that could (on rare circumstances), cause a creature to spawn in the wrong area.
4) Fixed a "treasure object" from being inaccessible due to not having "useable" in the properties.
5) Amalgamated two "function" scripts to prevent toolset crash on exit.
6) Updated stylesheet.xml to give me smaller tabs/buttons where required.
7) Updated the tlk to give clearer feedback with crafting skills.
8) Removed default "Spell Failure" info, which was giving wrong feedback (and not used anyway).
9) Updated a faction setting for an NPC to prevent improper NPC reaction after a party death.

CURRENT PLAY TIME: 32 hours and 20 minutes.

Time To Head Back Down Again!

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