In the process of writing up this week's synopsis, I did realise there was a typo in the journal, but more importantly, I also realised there was a possible exploit with Lord Reginold's combination code. I won't go into details of this exploit, but suffice to say, I have now uploaded v1.09 of the module to correct this and the typos I have found over the last few weeks.
I have been working on my NWN2 module today, but I will save any updates about that for a later post. One thing I will say now, however, is that Factions appear to work in the opposite way to how I thought when you look at them in the faction editor. I thought that if group A were friendly to group B, then A would defend group B. However, in practice, it turns out it works the other way around, in that group B defends group A, even if group B are "less friendly" to group A, than A were to group B.
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"The group walked up to the man to speak with him, and soon learned that he was none other than Lord Reginold himself. Unfortunately, the force field that held the leader of the refugees captive was made secure by a combination lock that not even Myara could work. It appeared the heroes would need to find the exact combination before the lord would be freed."
Download the full synopsis here.
2 comments:
I look forward to read the next episode!
Hi Herrjeff,
It's good to see you are following the adventure. :)
Could this be it? ;)
Lance.
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