Tuesday, 1 September 2015

The Scroll - Beta Testing

This blog entry will be where I will post images provided by other testers and myself to help demonstrate potential issues we may come across. The latest image will always be at the top of the blog entry. These images will be referenced by the Beta Testing Blog page.


BETA TESTING IMAGES BELOW
 
Font Size Error - Notice The Differences
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EARLIER FIXES (PRE BETA 3.0)

// v3.55 - Tweaks On Enter settings for areas - Memory? (Critical.)// v3.54 - COSMETIC: Added VFX to rune creation. BALANCE: LE give half attempts again on Rune Locks. Exploit from v1.62 Fixed (Critical.)
// v3.53 - Fixed *very rare* but unreliable object usage after scaling. (Critical.)
// v3.52 - Fixed *very rare* rune duplication error. (Semi-critical.)
// v3.51 - Fixed armour rune scroll. (Semi-critical.)
// v3.50 - Fixed Clarence and Orechin conversations. (Semi-critical.)
// v3.49 - Fixed "crypt doors puzzle" on a player game reload. Removed map close when on same area. Fixed SD detction. (Critical.)
// v3.48 - Removed plot item recovery for a single player game reload. (Critical.)

// v3.47 - Fixed barrier journal entry. (Critical.)
// v3.46 - Fixed Dryad's soil for those who had already started the quest. (Critical.)
// v3.45 - Fixed portal control. (Critical.)
// v3.44 - Fixed missing Talanthian scrolls. (Critical.)
// v3.43 - Fixed an XP exploit. (Critical.)

// v3.42 - Fixed oddity with player Map Pins "duplicating". (Semi critical.)
// v3.41 - Fixed Ammonite key any PC usage. Fixed guards from return to post early. (Critical.)
// v3.40 - Fixed Ammonite key creation journal entry. (Critical.)
// v3.39 - Fixed some logical flow in the dryad's conversation regarding the PCs already knowing of Arlen. (Non critical.)
// v3.38 - Altered colours in book conversation and for NPC names. (Non critical.)
// v3.37 - Fixed Soul quest upon Soul's destruction. (Semi critical.)

// v3.36 - Fixed Secret doors, which I broke in a previous patch! (Critical.)
// v3.35 - Fixed Dryad quest to allow finish. (Some elements cannot be fixed this way.) (Critical.)
// v3.34 - Missing script found. *** CORE FILE DUMP *** uploaded.
// v3.33 - Made goggles usage more intuitive. (Critical.)

// v3.32 - Fixed Sebastion's door (closing and returning). (Critical.)
// v3.31 - Fixed pressure plates in Halls. Fixed broken combi door in Goblin tower. Red leader Combi. (Critical.)
// v3.30 - Removed debug feedback on statues. Updated transition bug.
// v3.29 - Tried to fix broken transition and walkmesh issues.
// v3.28 - Fixed broken Spell Risk feedback. Also fixes Orechin's conversation regarding the necklace.
// v3.27 - Fixed broken transition when trying to re-enter the goblin tower. (Critical.)
// v3.26 - Fixed combi changers to reset EXPLOIT DATA upon changing. Beta quest fixes.
// v3.25 - Fixed Family Heirloom quest. (Critical.)
// v3.24 - Fixed Merkes door lock with companions and cutscene if companion dies. (Critical.)
// v3.23 - Eased companion check looting protocols for "dungeon" areas. Stop HB spawn during conversation. Red Leader.
// v3.22 - Fixed sick man scroll. Altar Name message. Remove Sebastion. (Critical.) *** CORE DUMP FRIDAY ***
// v3.21 - Made dropping plot items more flexible/robust. (Critical)
// v3.20 - Fixed map view with room at Inn and Astend place. (Critical)
// v3.19 - Fixed Sebastion Rewilders Comments for Journal Updates. (Critical)
// v3.18 - Caught up with elusive missing cat called Thomsk! (Critical)

// v3.17 - Gave clearer feedback about snowball distances. (Semi critical)
// v3.16 - Fixes inventory interruption and Crystal names. (Critical)
// v3.15 - Removed pages from area and sorted GetNearestObjectByTag scripts. (Critical)
// v3.14 - LID fix for Astend's tower. (Critical)

// v3.13 - Finally fixed that balsted Halls puzzle door. A deeply embedded include file was required.(Critical)
// v3.12 - Eased up party objection if bashing doors. NPCs will still react. (Non critical)
// v3.11 - Fixed rogue key in Bloated Buckle for BETA THREE TEAM. (Critical)

// v3.10 - Fixed Halls puzzle door (again) and transition from Astend's place. (Critical)
// v3.09 - Fixed Astend's door. (Critical)
// v3.08 - Fixed door puzzle in Halls. (Critical)
// v3.07 - Drop plot item rods. (Critical)
// v3.06 - Fixes sewer panel being operated by a companion. (Critical)
// v3.05 - Fixes changing door combination after Scar is dead. (Critical)
// v3.04 - Fixes searching to give a potential healthier bonus. (Critical)
// v3.03 - Fixes sewer crystals description (when read book). (Non critical)
// v3.02 - Fixes logical flow issue with Merkes door. (Logical flow)
// v3.01 - Fixes logical flow issue with sewer hand rescue. (Critical)
// v3.00 - Fixes henchmen, typos, textures, plot items returning (E.g. Ravel Key)
// ==============================================================================
v1.73 - Fixed Mold’s Mission Quest (FINALLY). (Critical.)
v1.72 - Fixed Mold’s Mission Quest (Again). (Critical.)
v1.71 - Fixed Mold’s Mission Quest. (Critical)
v1.70 - Fixed incorrect time rested report. Handling stones. TYPOS. Ant nest. (Critical.)
v1.69 - Fixed TYPOS. Some henchmen no longer cost at the Inn. (Non critical.)
v1.68 - Fixed Alchemy Satchel usage so that any PC gains the benefits of a party member having alchemy knowledge (and so auto-uses bag at all times). (Critical.)
v1.67 - Fixed Panel GUI pop up at wrong time.  (Critical.)
v1.66 - Fixed broken recipe books bought at stores. (Critical.)
v1.65 - Fixed missing Alchemy Bag. Incorrect Store Compare bug with Helm. Convers Spots Fix. Kathy Logic. (Critical.)
v1.64 - Fixed Cocoon spell. Typos and Orechin logical flow. (Critical.)
v1.63 - Fixed Murder Bug so Orechin has something to say. (Critical.)
v1.62 - Fixed an Arcaene Lore Spell Exploit. (Critical.)
v1.61 - Working on an Arcaene Lore Spell Exploit. (INCOMPLETE) (Critical.)
v1.60 - Fixed ladder and bunker in cellar key. (Critical.)
v1.59 - Fixed password mismatch with Melissa and Grist. (Critical.)
v1.58 - Fixed Fairchild's Mercy Mission quest ending. (Critical.)
v1.57 - Fixed a permanent anti-hostile setting. (Critical.)
v1.56 - Fixed guildhall members locations and sentry alert status. (Critical.)
v1.55 - Improved robustness of Knock and Break Lock spells. Added cutscene to ensure spell casts. (Critical.)
v1.54 - Updated info from Grist about Guildhall at night (and give key). Fungi gives Vigour. (Semi critical.)
v1.53 – A couple of typo fixes. (Non critical)
v1.52 - Fixed Tumbler Picks compatibility with some Combi Objects. Made feedback easier to read. (Semi critical)
v1.51 – Fixed in game TIMER. (It's only a rough guide anyway.) (Non critical) - SEE ALSO REPORTED ISSUES (BELOW)
v1.50 - Altered alb_make_statue to try to prevent Effect OverFlow on Statues. Also BBNecklace. Also changed HP values for “Normal” setting. (Important)
v1.49 – Attempt NPC sit issue (AGAIN!) Flask fill in group fix.(Non critical.)
v1.48 – Fix a fade from black with Frank Millerson conversation.(Critical.)
v1.47 - Lowered shop new stock durations. Attempting to sit NPCs again! Ant poison entry.(Non critical.)
v1.46 - Fixed Seeking Adventure Quest completed. (Critical.)
v1.45 - Fixed Red Leader logical flow conversation. (Critical.)
v1.44 - Added Betsy's missing glow. May differ in the final. (Non critical.)
v1.43 - Fixed an auto conversation start. (Critical.)
v1.42 - Fixed ore recovery that was not being created in the correct place. (Critical.)
v1.41 - Prevent an annoying Grist on a wrong node choice. (Critical.)
v1.40 - Added missing treasure to Josiah's Chest. (Non critical.)
v1.39 – Addressed NPCs failing to sit between reloads. (Non critical.)
v1.38 – Fixed Sebastion's conversation about door puzzle. Typos corrected. (Critical.)
v1.37 – Fixed Obi Sten's conversation of player cuts conversation short. Plus logical flow fix. (Critical.)
v1.36 – Fixed logical flow of sewer entry on scroll fix. Fixed Expert Decoder to work from companion. (Critical.)
v1.35 – Fixed timing of patch application due to enter problems & Guildhall illegal entry.(Critical.)
v1.34 – Accumulation of critical updates. See previous notes.(Critical.)
v1.33 - Fix vigour loss on Main PC; Josiah’s chest lock and DEBUG HB from v1.32. (Critical.)
v1.32 - Fixes "work permit" quest (of Melissa) if talk after getting work with guards. (Semi critical.)
v1.31 - Fixed spell name changes for Captured Spell Books. (Critical.)
v1.30 - Fixed incorrect resref ref for ant poison when crafting. (Critical.)
v1.29 - Fixed possible store miss-use and appraise notice over influence one. (Semi critical.)
v1.28 - Fixed odd placed crate and door options at guild. (Critical.)
v1.27 - Fixed Scar's conversation. (Critical.)
v1.26 - Removed alpha code that was causing havoc with Real Life system. (Critical.)
v1.25 - Prevent companions automatically trying to bash combination chests. (Non critical.)
v1.24 - Fixed a logical flow problem with Todd's combination chest. (Critical.)
v1.23 - Fixed stack split/Essence Distil with Bags/Dropping Bags. (Critical.)
v1.22 - Fixed accessing non-essential containers. (Logical Flow.)
v1.21 - Fixed RESTING at the inn. Allows proper recovery rates. (Semi critical.)
v1.20 - Fixed auto conversation (Murder Picture). (Non critical.)
v1.19 - Fixed containers being inaccessible due to mechanics creature. (Critical.)
v1.18 - Fixed an unfair advantage where revived PCs regained Vigour. (Non critical.)
v1.17 - Fixed AI "Brain" icon again (if not possessing Main PC). Also LBPlaySound. (Non critical.)
v1.16 - Fixed bag container display error. "CONTAINERCHECK"(Non critical.)
v1.15 - Fixed it so containers are not protected by "mechanic" "DESTROYME" creatures.(Non critical.)
v1.14 - Fixed it so Trickster Jewellery is auto acquired into gem bag.(Non critical.)
v1.13 - Trickster Jewellery was losing its properties if acquired with gem bag.(Semi critical.)
v1.12 - Ensured permanent HB was not started with v1.11 by mistake.(Critical.)
v1.11 - Tracked down a "bad encounter" and out of reach creature. (Destroyed for test.) (Critical.)
v1.10 - Updated alb_comppc_conv to fix AI of companions ignoring commands. (AI Critical.)
v1.09 - Treasure overload exploit. (Balance non-critical.)
v1.08 - Updated alb_mon_deathscript (HPBars) again & alb_area_enter (AI Image) & alb_comppc_conv. (AI Critical.)
v1.07 - Updated alb_mon_deathscript (HPBars) and nw_s0_summon/alb_summon_item for BUMPABLE. (Semi-critical.)
v1.06 - Updated alb_ore_recover to fix collection of Cold Iron Ore. (Non critical.)
v1.05 - Updated alb_comppc_conv to fix AI of companions and Puppet Mode. (AI Critical.)
v1.04 - Updated alb_spellcast to only respond to PC casts in some places (TEXT feeds). (Critical.)
v1.04 - Added missing area vars (also in toolset) for rest and map options. Fixed patch. (Non critical.)
v1.03 - Fixed alb_container_prepare (campaign script) to fix illegal interaction. (Critical fix.)
v1.03 - Now informs the player of patch being applied correctly upon reload. (Non critical.)
v1.02 - Updated weapon bench speech (campaign dialogue) to fix party speech. (Non critical.)
v1.01 - Updated alb_speech (campaign script) to fix Orechin in graveyard speech. (Critical fix.)

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