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// v3.55 - Tweaks On Enter settings for areas - Memory? (Critical.)// v3.54 - COSMETIC: Added VFX to rune creation. BALANCE: LE give half attempts again on Rune Locks. Exploit from v1.62 Fixed (Critical.)
// v3.53 - Fixed *very rare* but unreliable object usage after scaling. (Critical.)
// v3.52 - Fixed *very rare* rune duplication error. (Semi-critical.)
// v3.51 - Fixed armour rune scroll. (Semi-critical.)
// v3.50 - Fixed Clarence and Orechin conversations. (Semi-critical.)
// v3.49 - Fixed "crypt doors puzzle" on a player game reload. Removed map close when on same area. Fixed SD detction. (Critical.)
// v3.48 - Removed plot item recovery for a single player game reload. (Critical.)
// v3.47 - Fixed barrier journal entry. (Critical.)
// v3.46 - Fixed Dryad's soil for those who had already started the quest. (Critical.)
// v3.45 - Fixed portal control. (Critical.)
// v3.44 - Fixed missing Talanthian scrolls. (Critical.)
// v3.43 - Fixed an XP exploit. (Critical.)
// v3.42 - Fixed oddity with player Map Pins "duplicating". (Semi critical.)
// v3.41 - Fixed Ammonite key any PC usage. Fixed guards from return to post early. (Critical.)
// v3.40 - Fixed Ammonite key creation journal entry. (Critical.)
// v3.39 - Fixed some logical flow in the dryad's conversation regarding the PCs already knowing of Arlen. (Non critical.)// v3.40 - Fixed Ammonite key creation journal entry. (Critical.)
// v3.38 - Altered colours in book conversation and for NPC names. (Non critical.)
// v3.37 - Fixed Soul quest upon Soul's destruction. (Semi critical.)
// v3.36 - Fixed Secret doors, which I broke in a previous patch! (Critical.)
// v3.35 - Fixed Dryad quest to allow finish. (Some elements cannot be fixed this way.) (Critical.)
// v3.34 - Missing script found. *** CORE FILE DUMP *** uploaded.
// v3.33 - Made goggles usage more intuitive. (Critical.)
// v3.32 - Fixed Sebastion's door (closing and returning). (Critical.)
// v3.31 - Fixed pressure plates in Halls. Fixed broken combi door in Goblin tower. Red leader Combi. (Critical.)
// v3.30 - Removed debug feedback on statues. Updated transition bug.
// v3.29 - Tried to fix broken transition and walkmesh issues.
// v3.28 - Fixed broken Spell Risk feedback. Also fixes Orechin's conversation regarding the necklace.
// v3.27 - Fixed broken transition when trying to re-enter the goblin tower. (Critical.)
// v3.26 - Fixed combi changers to reset EXPLOIT DATA upon changing. Beta quest fixes.
// v3.25 - Fixed Family Heirloom quest. (Critical.)
// v3.24 - Fixed Merkes door lock with companions and cutscene if companion dies. (Critical.)
// v3.23 - Eased companion check looting protocols for "dungeon" areas. Stop HB spawn during conversation. Red Leader.
// v3.22 - Fixed sick man scroll. Altar Name message. Remove Sebastion. (Critical.) *** CORE DUMP FRIDAY ***
// v3.21 - Made dropping plot items more flexible/robust. (Critical)
// v3.20 - Fixed map view with room at Inn and Astend place. (Critical)
// v3.19 - Fixed Sebastion Rewilders Comments for Journal Updates. (Critical)
// v3.18 - Caught up with elusive missing cat called Thomsk! (Critical)
// v3.17 - Gave clearer feedback about snowball distances. (Semi critical)
// v3.16 - Fixes inventory interruption and Crystal names. (Critical)
// v3.15 - Removed pages from area and sorted GetNearestObjectByTag scripts. (Critical)
// v3.14 - LID fix for Astend's tower. (Critical)
// v3.13 - Finally fixed that balsted Halls puzzle door. A deeply embedded include file was required.(Critical)
// v3.12 - Eased up party objection if bashing doors. NPCs will still react. (Non critical)
// v3.11 - Fixed rogue key in Bloated Buckle for BETA THREE TEAM. (Critical)
// v3.04 - Fixes searching to give a potential healthier bonus. (Critical)
// v3.03 - Fixes sewer crystals description (when read book). (Non critical)
// v3.02 - Fixes logical flow issue with Merkes door. (Logical flow)
// v3.01 - Fixes logical flow issue with sewer hand rescue. (Critical)
// v3.00 - Fixes henchmen, typos, textures, plot items returning (E.g. Ravel Key)
v1.73 - Fixed Mold’s Mission Quest (FINALLY). (Critical.)// v3.11 - Fixed rogue key in Bloated Buckle for BETA THREE TEAM. (Critical)
// v3.10 - Fixed Halls puzzle door (again) and transition from Astend's place. (Critical)
// v3.09 - Fixed Astend's door. (Critical)
// v3.09 - Fixed Astend's door. (Critical)
// v3.08 - Fixed door puzzle in Halls. (Critical)
// v3.07 - Drop plot item rods. (Critical)
// v3.07 - Drop plot item rods. (Critical)
// v3.06 - Fixes sewer panel being operated by a companion. (Critical)
// v3.05 - Fixes changing door combination after Scar is dead. (Critical)
// v3.03 - Fixes sewer crystals description (when read book). (Non critical)
// v3.02 - Fixes logical flow issue with Merkes door. (Logical flow)
// v3.01 - Fixes logical flow issue with sewer hand rescue. (Critical)
// v3.00 - Fixes henchmen, typos, textures, plot items returning (E.g. Ravel Key)
// ==============================================================================
v1.72 - Fixed Mold’s Mission Quest (Again). (Critical.)
v1.71 - Fixed Mold’s Mission Quest. (Critical)
v1.70 - Fixed incorrect time rested report. Handling stones. TYPOS. Ant nest. (Critical.)
v1.69 - Fixed TYPOS. Some henchmen no longer cost at the Inn. (Non critical.)
v1.68 - Fixed Alchemy Satchel usage so that any PC gains the benefits of a party member having alchemy knowledge (and so auto-uses bag at all times). (Critical.)
v1.67 - Fixed Panel GUI pop up at wrong time. (Critical.)
v1.66 - Fixed broken recipe books bought at stores. (Critical.)
v1.65 - Fixed missing Alchemy Bag. Incorrect Store Compare bug with Helm. Convers Spots Fix. Kathy Logic. (Critical.)
v1.64 - Fixed Cocoon spell. Typos and Orechin logical flow. (Critical.)
v1.63 - Fixed Murder Bug so Orechin has something to say. (Critical.)
v1.62 - Fixed an Arcaene Lore Spell Exploit. (Critical.)
v1.61 - Working on an Arcaene Lore Spell Exploit. (INCOMPLETE) (Critical.)
v1.60 - Fixed ladder and bunker in cellar key. (Critical.)
v1.59 - Fixed password mismatch with Melissa and Grist. (Critical.)
v1.58 - Fixed Fairchild's Mercy Mission quest ending. (Critical.)
v1.57 - Fixed a permanent anti-hostile setting. (Critical.)
v1.56 - Fixed guildhall members locations and sentry alert status. (Critical.)
v1.55 - Improved robustness of Knock and Break Lock spells. Added cutscene to ensure spell casts. (Critical.)
v1.54 - Updated info from Grist about Guildhall at night (and give key). Fungi gives Vigour. (Semi critical.)
v1.53 – A couple of typo fixes. (Non critical)
v1.52 - Fixed Tumbler Picks compatibility with some Combi Objects. Made feedback easier to read. (Semi critical)
v1.51 – Fixed in game TIMER. (It's only a rough guide anyway.) (Non critical) - SEE ALSO REPORTED ISSUES (BELOW)
v1.50 - Altered alb_make_statue to try to prevent Effect OverFlow on Statues. Also BBNecklace. Also changed HP values for “Normal” setting. (Important)
v1.49 – Attempt NPC sit issue (AGAIN!) Flask fill in group fix.(Non critical.)
v1.48 – Fix a fade from black with Frank Millerson conversation.(Critical.)
v1.47 - Lowered shop new stock durations. Attempting to sit NPCs again! Ant poison entry.(Non critical.)
v1.46 - Fixed Seeking Adventure Quest completed. (Critical.)
v1.45 - Fixed Red Leader logical flow conversation. (Critical.)
v1.44 - Added Betsy's missing glow. May differ in the final. (Non critical.)
v1.43 - Fixed an auto conversation start. (Critical.)
v1.42 - Fixed ore recovery that was not being created in the correct place. (Critical.)
v1.41 - Prevent an annoying Grist on a wrong node choice. (Critical.)
v1.40 - Added missing treasure to Josiah's Chest. (Non critical.)
v1.39 – Addressed NPCs failing to sit between reloads. (Non critical.)
v1.38 – Fixed Sebastion's conversation about door puzzle. Typos corrected. (Critical.)
v1.37 – Fixed Obi Sten's conversation of player cuts conversation short. Plus logical flow fix. (Critical.)
v1.36 – Fixed logical flow of sewer entry on scroll fix. Fixed Expert Decoder to work from companion. (Critical.)
v1.35 – Fixed timing of patch application due to enter problems & Guildhall illegal entry.(Critical.)
v1.34 – Accumulation of critical updates. See previous notes.(Critical.)
v1.33 - Fix vigour loss on Main PC; Josiah’s chest lock and DEBUG HB from v1.32. (Critical.)
v1.32 - Fixes "work permit" quest (of Melissa) if talk after getting work with guards. (Semi critical.)
v1.31 - Fixed spell name changes for Captured Spell Books. (Critical.)
v1.30 - Fixed incorrect resref ref for ant poison when crafting. (Critical.)
v1.29 - Fixed possible store miss-use and appraise notice over influence one. (Semi critical.)
v1.28 - Fixed odd placed crate and door options at guild. (Critical.)
v1.27 - Fixed Scar's conversation. (Critical.)
v1.26 - Removed alpha code that was causing havoc with Real Life system. (Critical.)
v1.25 - Prevent companions automatically trying to bash combination chests. (Non critical.)
v1.24 - Fixed a logical flow problem with Todd's combination chest. (Critical.)
v1.23 - Fixed stack split/Essence Distil with Bags/Dropping Bags. (Critical.)
v1.22 - Fixed accessing non-essential containers. (Logical Flow.)
v1.21 - Fixed RESTING at the inn. Allows proper recovery rates. (Semi critical.)
v1.20 - Fixed auto conversation (Murder Picture). (Non critical.)
v1.19 - Fixed containers being inaccessible due to mechanics creature. (Critical.)
v1.18 - Fixed an unfair advantage where revived PCs regained Vigour. (Non critical.)
v1.17 - Fixed AI "Brain" icon again (if not possessing Main PC). Also LBPlaySound. (Non critical.)
v1.16 - Fixed bag container display error. "CONTAINERCHECK"(Non critical.)
v1.15 - Fixed it so containers are not protected by "mechanic" "DESTROYME" creatures.(Non critical.)
v1.14 - Fixed it so Trickster Jewellery is auto acquired into gem bag.(Non critical.)
v1.13 - Trickster Jewellery was losing its properties if acquired with gem bag.(Semi critical.)
v1.12 - Ensured permanent HB was not started with v1.11 by mistake.(Critical.)
v1.11 - Tracked down a "bad encounter" and out of reach creature. (Destroyed for test.) (Critical.)
v1.10 - Updated alb_comppc_conv to fix AI of companions ignoring commands. (AI Critical.)
v1.09 - Treasure overload exploit. (Balance non-critical.)
v1.08 - Updated alb_mon_deathscript (HPBars) again & alb_area_enter (AI Image) & alb_comppc_conv. (AI Critical.)
v1.07 - Updated alb_mon_deathscript (HPBars) and nw_s0_summon/alb_summon_item for BUMPABLE. (Semi-critical.)
v1.06 - Updated alb_ore_recover to fix collection of Cold Iron Ore. (Non critical.)
v1.05 - Updated alb_comppc_conv to fix AI of companions and Puppet Mode. (AI Critical.)
v1.04 - Updated alb_spellcast to only respond to PC casts in some places (TEXT feeds). (Critical.)
v1.04 - Added missing area vars (also in toolset) for rest and map options. Fixed patch. (Non critical.)
v1.03 - Fixed alb_container_prepare (campaign script) to fix illegal interaction. (Critical fix.)
v1.03 - Now informs the player of patch being applied correctly upon reload. (Non critical.)
v1.02 - Updated weapon bench speech (campaign dialogue) to fix party speech. (Non critical.)
v1.01 - Updated alb_speech (campaign script) to fix Orechin in graveyard speech. (Critical fix.)
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