Wednesday, 12 March 2014

More Progress ... More Areas Though!

I know it seems like this module is taking me forever to complete, but I want to be satisfied with the results; and that means I find myself having to iron out the little things I come across during testing times. Fixes can include anything from in-game feedback to scripts not firing quite as I like (normally official campaign ones). Fixing things aside, I am also in the process of finishing conversations and quests. However, I have a confession now .... I cannot escape the frustrating feel that I NEED to design just a few more areas for this module.

Don't panic though! I don't intend these to be exuberant or time consuming areas, but (hopefully) some simple designs to help accomplish and satisfy that design need I have nagging at the back of my skull. We can blame my wife for the desire I now have (she knows I am kidding with her), because she has recently started playing NWN, and I was reminded of some other quests I had in mind to do. I really do feel they are needed to help balance the module's progress design.

If you are a regular reader of this blog, you may recall that I had originally intended to release this campaign as three modules in one go, but later decided to concentrate on releasing the first module only. As a consequence, I always felt that the content I had was not quite enough for a first module, and so have been adding content over the past few months. These last few areas will be the final few ... I promise. I already have the quests in mind for them, but cannot incorporate those quests unless I add these areas. Anyway, here is a screenshot from one of the new areas:-

I'm so glad they are only statues ...
Area Design Volunteers Welcome

On the back of this latest requirement, I am also welcoming other builders who may like to design some areas for me. I mostly need interiors, but these interiors require minimal detailing. If anybody wants to design an exterior area, I could certainly use it, but it is not essential. I can discuss further needs if you are interested.

Spell Modifications

I have touched on this topic before, but ask again for feedback on spells that people may want to alter in some way. I ask because I have found another spell that frustrates me with its use: Invisibility Sphere. I found it very frustrating to cast this spell on a group of PCs, only to find the moment I moved, the companions did not keep up close enough and the spell dropped off them. I am probably going to change that spell to something like Mass Invisibility Sphere instead, and imply that any party member within the sphere receives invisibility for the same duration as the caster. i.e. If they leave the sphere, it does not end for them.

GUI Tutorial Aids Builder

I was also delighted to receive a personal thanks from Loki_999 who has recently released his "Card Game" project for his PW. He told me that my GUI & XML Tutorial had helped him a great deal when making his game.

POLL VOTE: If you have not voted on the Poison Poll (on the left), please do so.

2 comments:

Eguintir Eligard said...

This is why they show your picture under the definition of scope-creep

Lance Botelle (Bard of Althéa) said...

Hi E.E.

Yes, I hear you ... ;)

However, I really do think that the couple of bits I am adding will take me know more than an extra week to do. But, the return play value will add around 20% I reckon.

The problem has been my overzealous ambition from the start, but also due to many problems I found with the official code that I could not let be.

However, I am determined to do this, and I really hope this year will be the end of this module ... in a good way. :)

Lance.