So, what have I been able to do regarding the toolset in the last day or so? Well, mainly, I have been trying to familiarise myself with an event surrounding one of the companions and to ensure logical flow regarding the area I am currently looking at:-
The PC taking a step into the unknown! |
I also discovered a couple of minor bugs after I placed some creatures into the area I am currently padding out: The first was a walkwaypoints bug, where a creature would stop walking their patrol path when a PC came within a certain range. It turned out to be related to some AI I have coded that allows NPCs to be a little more intelligent than the average monster. The second problem was also AI related, with a faction issue thrown in: An NPC was trying to enter a jail cell to attack their prisoner! A quick faction change made sure the NPC carried on their normal tasks.
Now that I have these recent bugs out of the way, it should be a case of just getting back to writing the conversations again and tying them into the story. I also still have to finish populating the module with creatures, and balancing them for combat. And I do still have some "decorating" of internal areas too, which may require some more scripting to bring the areas to life. However, as I say in the title, I am slowly, but surely, picking up the pieces again.
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