This week, I continue to write about some of those gaming aspects that you can expect to find in Better The Demon. This week covers those items certain PCs may like, while other may not: The Bane or Boon item! And because I cannot show you any pictures of such items (so as not to give "spoilers"), I will also touch upon something I am working on, so there will be at least one image in this week's blog. After all, we all like pictures!
The Bane/Boon Item
When it comes to cursed items, I decided I wanted to take a different slant to normal. For while I accept that there may be certain items that are simply cursed for everybody, I also wanted to consider items that may be a curse (bane) to some creatures, while being a boon to another. Hence, the introduction of the bane/boon item.
The governing factor on whether an item is a boon or a bane for a PC is based according to an item's alignment compared to the alignment of the PC who acquires it: If a "good" aligned PC picks up an "evil" object, they may well find the item a bane to them, and act as a cursed item; whereas an "evil" aligned PC can pick up the same item and find it a boon to them in some way. Therefore, a player may wish to think twice before picking up a Holy Dagger of Slaying if they are playing a PC with an evil alignment.
But, what value does a bane item have in an environment where a player can just reload a game and ignore the bane item and never pick it up in the first place? The answer (and I am sure many of my regular readers will know where this is leading to) is that even reloading will NOT remove the cursed bane item from a PC. Here is what the item description has to say about a bane item: "Cursed items have been known to travel time to become bound with a person they were destined to be with. (i.e. Reloading won't help you.)" In other words, if you have picked up the item and it is a bane to you, the cursed item will remain with you (even between reloads) until the curse is properly removed. Here is what the item description says about removing a cursed item: "Cursed items bond with its carrier and require a "Remove Curse" cast directly onto the item or the application of some "Oil of Unbinding" to enable it to be removed." You have been warned! UPDATE: To clarify this point, a bane item does not return to a PC on a reload if it has been properly removed within the game.
The Sequence Puzzle
This is where I give an excuse to post an image. I have been working on another puzzle, which involves memorising a simple sequence. It's a straight forward enough puzzle that does not require any real explanation, but I have used it and the player's interaction with it in such a way that gives it a different twist. I won't go into more details, but you can discover it when you play it. (Although eagle-eyed readers will spot a clue.) Here is an image of an instance of the puzzle in play:
POLL RESULTS: Predestination v Freewill
The final results to this poll are now in, and I include them here for the record. I have to confess that I am surprised that the "freewill" option took the final lead. However, one thing I realised about my own definition during the time this poll was up, is that it is easy to confuse the concept of having a "will" (in general) with the term "freewill", as if the two meant the same thing, which, of course, they do not. i.e. We all have a "will", but, personally, I do not believe that will is "free" in the context of life. Therefore, by deduction, I believe in predestination. Furthermore, I would be interested to hear how people "qualify" freewill with respect to the laws of physics and such things as "cause and effect". Anyway, that's just me, and I leave this discussion for now ... unless somebody wishes to continue it further.
Lastly, just a quick note to say that I am continuing to tidy scripts and conversations. I have managed to tighten some of the code by moving functions into more include files. Along the way, I found some things I cannot do as I hoped (broken OC functions), but, overall, I am making progress, even if it is slow due to health issues. If you can keep your patience waiting for this module, then I hope it will be worth the wait.