I have to admit that I love statistics ... well, especially in games. I suppose that is why I enjoy playing RPGs that allow you to change attributes that affect play. Weighing up the odds of using one weapon over another, or cogitating which attribute or skill to increase all add to the excitement (in my opinion). In recent years, I have seen how games have also introduced other statistics, like the number of kills or deaths, etc. These too, have an element of intrigue, and is something that I want to include in Better The Demon.
Knowing which kind of additional statistics to include can be a difficult thing to govern. After all, I don't want to turn an RPG into a number crunching exercise. That said, I do like the idea of keeping track of the players own number of deaths (for each PC) and the total number of kills each PC may have attained. To this end, I have included a simple statistics GUI that keeps track of exactly this. To access it, the player must use the game's Main Menu. Thereafter, the player is presented with a simple GUI for the list of PCs being played. (See composite image below.)
There are a couple of things to note regarding the new GUI:-
1) The GUI highlights the PC in the list that the player is currently controlling.
2) The death tracking is broken into the three styles of recovery that will be available in the game: Raising (via spell), Rebirth (via Life Essences) and Respawn (via the console).
Hopefully, this kind of information will appeal to other players as well. There may be other possibilities for statistical feedback for this GUI, but that is all I have done for the time being. However, if you have an idea for some feedback you would like to see included, then let me know. If it is possible to include, and does not require too much backward coding, then I will consider including it.
In other news, I have continued to write conversations and start to design another interior area. As describing any of this would be a spoiler, there is little more I can add.