Saturday, 19 December 2009

Divided Time

By Divided Time, I am not talking about anything new for the module here, but just the fact that I am spreading my energies across a number of projects at the moment, simply due to the number of modules being released at beta (testing) stage:

I have been following these projects for quite some time, so I would like to do them the honour of at least trying to give them some of my time to look at, play and offer feedback.

My Teeth Hurt!

Then I have also been spending time taking care of "Honey", our upstairs bunny, who has been taken ill yet again with teeth problems. I cannot concentrate much on anything when any of our rabbits are ill. She had to have an operation yesterday and I had been anxious about it all week. She is home again now, but still looks a little down, and still not eating as well as she should be. When she improves, I know I will also become more productive. (This picture of her is when she was a bit more relaxed.)

You can also find more photos of our "family" at this link, where you will see "Bud" and "Daisy" frolicking around in some snow we had yesterday; the day we had to take "Honey" to the vets for her operation. What should have been a 15 minute drive took up over an hour to get there through the snow!



Module Progress

Because of the above, work on my own project has been slowed again. That said, I did tidy up some conversations to a side quest (nearly finished that now) and did some more work to a cutscene. I also started work on a player tool (requested by a player) that will allow them to determine the distance they are from an object. It can also be used in a MP WAN game for pointing out to fellow players potential targets. Finally, it also allows players to draw non-interactive lines on the ground to once again help discuss tactics with fellow players not in the same room. I struggled a bit with this last part at first because the function EffectBeam no longer accepts the basic integers I had intended to use. Instead, I had to define my own effects to duplicate the beam effect I wanted to use to be able to draw lines onscreen. Thankfully, I got this to a working template at the moment.

I had intended to do more today, but I had a strange "corrupt" script (my module's on load) that kept on returning a runtime error whenever I tried to do anything with it: save, open, close, copy and paste into another file, anything! In the end, I had to run a scandisk on my hard drive as the errors were pointing to an issue outside of the software itself. Thankfully, that fixed the problem, but took up an hour just scanning. :(

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6 comments:

Nacaal said...

Poor Honey! I know bunnies have a lot of problems with teeth... I hope she is well soon!

Lance Botelle (Bard of Althéa) said...

Hi Nacaal,

Thankfully, in the last 24 hours she has picked up again. :) She is now flopping over relaxed like in the picture once more. :)

Thanks for asking.

Lance.

Amraphael said...

Seem that you'll be quite busy, everything (except the problems with Honey of course) appears to be fun. The distance measure tool is a good idea. I fiddled with a "compass" tool in NWN1 that could point out objects over even through different areas. I was kind of slow though.

Hope the little bunny recovers soon.

Lance Botelle (Bard of Althéa) said...

Hi Amraphael,

It does appear "busy" for me. Problem is, I cannot do any more than I normally do, so I have probably just set myself a series of tasks that will keep me occupied for some time. I hope I can stick to it. ;)

All fun ... even Honey ... although I know what you mean about it not being fun if she is in pain. :( As I mention in a previous comment, she appears to be getting better every day now. :)

Re the distance tool: Yes, I currently have it working from an item, but am trying to edit the examine XML code to show range in there when examined. Problem is, I don't know how to get the object being examined back to the script in the module. I don't know what XML function to use ... or even if there is one. I have tried contacting Grinning Fool, but have not heard anything back yet. If you know, please let me know. :)

Lance.

Anonymous said...

You'll be happy to know your bunnies have give me some inspiration. I'm insisting on giving every animal in my forest a unique conversation(queue incredulous stare). Well, I've got like 15 rabbits running around and it's hard work coming up with dialog for all that.

Needless to say, there is an adorable rabbit with a toothache. The PC can help, too. :)

Lance Botelle (Bard of Althéa) said...

Hi Chaos Wielder,

Yeh! Thanks for that!

That does sound like a lot of work as well. Still, it will keep rangers and druids happy. Honey says she is glad she could offer some inspiration. It helps make the pain just a bit more bearable. ;)

Lance.