It has been a slow week for me this week. I am still fiddling with Windows 7 to get it to work how I like and feel. Most of the programs and utilities I normally use when working with the module are now installed and (mostly) work, and I am now back in a position to something similar to when I worked on Windows XP. Here is a screenshot with the Toolset open in Windows 7:
The time I have been working on the module has involved me with editing 2da files and a Tlk table to enable some new feats that will work with Better The Demon. I finally got the process to work (enabling skill bonuses) by applying the bonus to a player skin in a similar fashion to what I have done with other game benefits such as potential attribute adjustments. The feat I added this week also works with "successive" values, meaning the feat can be "upgraded" if certain criteria are met. In this case, I have worked in a feat that gets added subject to how often the PC "accidentally" kills neutral PCs and apologizes for the act as part of the "Real Life" system. They may start as someone who is "Accident Prone", but can eventually end up being labelled a "Homicidal Maniac" and be made an outcast from normal society. (At which point the "Sorry" feat is also removed. Check out this earlier post about the "Sorry" feat.)
While this feat was designed primarily as a means to help encourage a player to take care about who they kill and prevent breaking the game, I also considered it an exercise to help prepare me to work in any other epithet/background feats that might be worth considering. Time will tell how much I will use this facility.
I also managed to do some more work towards the Ambient Life system, with respect to buildings and their residents. This is nearing an end now and I hope to be concentrating on the quests again next week. That's the plan anyway. ;)