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On a more positive note, I did manage to finish coding the "smelter" that allows a player (with a high enough skill) to smelt ore (five of a kind) into an ingot of the same material. And to make things easier for the player, they can add all the ore they have found in a single go and when used (closed) the smelter differentiates the different types automatically and even provides the remainder of ore. (It takes five ore to make one ingot.)
This is just another part of the crafting system where a player controls their components and is encouraged to make their own items. Don't forget that the economy of the system has been greatly revised, which means crafting/enchanting is a lot easier to pay for than it is at the moment. Of course, gold is harder to come by, and so will make gold a more attractive find as well. As a guide though, no single item can be sold for more than 10000 gp. If the value of the item is more than that, then it is considered a "unique" item crafted for the specific use of the player and no-one will (can afford) to buy it. (Don't worry, the smelter wll not appear on a carpet as it does in the screenshot!)
2 comments:
lol, I can't count the times that I've thought how much faster I could work if I could just get myself out of the way.
Hi Raith,
You can say that again. My development time doubles whenever I forget something I did a month or so ago that affects variables like this.
The problem is, we cannot search campaign scripts for text, which means I have to try to backtrack everything when the problem is in one of those scripts (which is the majority). :(
Lance.
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