Picking Pockets
One of the gaming aspects I have been looking at is when a rogue attempts to pick an NPCs pockets. Having looked at it more closely, I discovered an issue where a PC does not always get "reproached" after being detected by their target. I made a post at the forums, but no-one has come back to my last post where I mention the issue. If anybody reading this blog can shed some light on how to resolve this, it would be a great help. :)
Zork - Great Underworld Empire
If you fancy a chance to play (or replay) the classic Zork I adventure game using the NWN2 interface, then look no further than Amraphael's excellent conversion at the Vault: ZORK – Rediscovering the Great Underground Empire. Amraphael (a.k.a Nilhar) has done some very impressive work in this module, and I am not too proud to say that there are some ideas that I would like to copy and consider using in my own.
2 comments:
Thanks for the plug, Lance! Steal all that you want from the module. That's why it there :)
Seems that was a great trip! Lot's of great photos!
Hi Amraphael,
No problem with the plug. :) It deserves a good look by people.
The trip with a fun distraction and it was good to get outside for a bit. ;)
Lance.
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