I tried my hand at doing an interior this week - and how painful it felt! It's not that I did not know how to do it, but that finding the placeables I wanted to use among all those available felt like a very laborious task. And then there were the options to change the different styles the actual tile sets could take in colour and design. The number of options and choices is absolutely marvelous, but having so many options did place my "wanting to do things to the nth degree" under a lot of strain. In the end, I decided that my patience was too lacking to spend too much time looking around at different objects, and decided to say "enough is enough" and kept the design a bit more basic than perhaps I could have done. It still has plenty to look at and do (I hope), but I hope that I can spend the time more productively elsewhere. After all, having nearly finished only one interior, I am not sure I can add much more than 0.5 % to the overall complete score. (I have decided to hold back screenshots until I have more material to choose from.)
World Map Poll Results
The World Map Poll came to a close this week and the results (from this small poll of 23) tend to suggest that most (11 at 47%) are happy with any of the map systems, with some added comments that suggest "as long as the system fits the style of the game". There were similarish results for the next two most popular results for those that definitely preferred the SoZ map system (7 at 30%) or were happy with the original mapping system (4 at 17%). And there was one person (representing 4%) who said they could live without any map altogether.
From this, I think I can be happy that the majority of people do like to have maps in their game, which makes the effort of doing such worthwhile. My only slight concern is for the 30% who really do prefer the new SoZ system, which (at the moment) my campaign is probably going to avoid using. However, as I believe I have mentioned before, I do have some other ideas on how I might be able to put the SoZ mapping system to use. Whether I can do this or not, only time will tell. Other than that, I will have to hope that the modified versions of the static maps I am using adds an interesting element for those gamers.