This week I planned to spend some time making items that I am going to need for the quests involved at the start of the module. This should have been a reasonably straightforward task, but it was interrupted by a few things I discovered along the way:
1) A bug with opening books with a contents menu. (Now fixed.)
2) A bug when players switched PCs while reading a book. (Now fixed.)
3) A bug in the ambient system where NPCs would stop walking. (Now fixed.)
4) Players could change their god (not wanted) between levelling up. (See next.)
It's amazing how many things you can "suddenly discover" need dealing with when you are set on moving onto the next stage of building. The fact that a player can change the god they follow during a level up was something I did not know about and only came to light as I tested an XP award. This becomes a problem in the Althéa Campaign, because a PC is not supposed to be able to change their faith this way. Changing the god a PC follows is only meant to be possible if a PC finds and reads a holy book on a new faith. Once chosen, a PC then keeps their faith for the rest of the adventure ... unless there are some very unusual circumstances for such a change. In the end, I managed to fix this as well.
As far as making a start on the new areas where the early quests take place, I did take up Frank Perez's (Faithless) recommendation of Smorpheus' Toolset Visual Index DELUXE, which (from what I have managed to see so far), may go some way to helping me with the huge number of placeables that are available to choose from when trying to decorate an area. If I find I use it more and more, I intend to give some feedback for the author.