Today marks 509 years since 1517, when Martin Luther famously nailed his Ninety-Five Theses to the door of the Castle Church in Wittenberg, Germany. It was his call to debate corrupt church practices and later became recognised as the start of the Reformation. It was the birth of Protestantism. It was from this same movement that we get "The Five Solas", the theological pillars of the Christian faith today. From this, John Calvin later expanded the movement across Europe, but emphasised the Sovereignty of God and Predestination alongside other differences such as the Eucharist and Church and State. It is from this understanding of The Sovereignty of God and Predestination from which The Scroll gains its roots.
Events Upon Events!
In the past, I have tried to explain how I prefer to write scenarios that are based on a player's actions, but ultimately allow them to experience the full game at the same time, which always reaches a conclusion. In the light of my own life experiences and studies, I can see how this very same practice runs in our own lives, but clearly on a much grander scale. For even the historical event of Martin Luther from 1517 has, in its very own occurrence, also caused me, according to my personality, to write The Scroll Campaign in the manner that I have.
If we stopped to think about it, we can probably all trace a path of "decisions" made throughout our lives, which "decided" the path we took and would continue to take, subject to options made available to us. The thought we should consider, however, is: how is the path we have trodden to be seen in the light of Predestination? That in turn may help us consider how Predestination can be understood for any future events, justifying its very meaning.
The years I have spent building and coding the World of Althéa have also given me a greater appreciation of how one event in a scenario can have an impact on another, and ultimately, how varying paths can be taken subject to a person's personality, or "soul position" with respect to all the events they have experienced up to that potential path divide point. In my own understanding, Predestination represents the very enactment of the path (or "choice") that a person will follow according to their very nature, which they cannot change. In this sense, it is not a restriction to their free will, but the very outcome and outpouring of who they are. Their next step (or event taken) is the culmination of previous steps taken (or events encountered) according to their natural being.
Thanks to every event that occurred in history, The Scroll Campaign has been able to be made and offered to you to play! One of those vital events that paved the way was when Martin Luther nailed his Ninety-Five Theses to the door of the Castle Church in Wittenberg, Germany in 1517, 509 years ago to this day! Of course, the ultimate reason is because of the Sovereignty of God in whose history we exist!
The Campaign Moving Forward
I am currently appreciating the gap between finishing the second module and before I start the third and final module, God willing. However, I am also conscious that there are one or two very minor points I need to finish in the campaign, like some monster descriptions, or MP load times. These are not vital in any way, but I will add them when my mind is ready to do so. At the moment, I prefer to concentrate on dealing with any bugs that players may report since the second module's first release.
To this end, my wife, Bowshatter, and Dustin_Offal continue to offer feedback as they make their way through the campaign's first and second modules. A fair number of bugs have been found and squashed over the last month, and as these testers are now coming close to the end of their current testing, I am hoping there will be very little left to patch moving forward. This latest v2.59 coming today, is the culmination of testing of both modules over both editions of NWN2, and even with some extra MP testing as well.
However, I cannot stress enough how flexibly the campaign runs with respect to player choices, and I am not just fixing one or two paths, but potentially many more, which may only be found subject to a player finding that particular path. I do believe the majority (if not all) have now been tested, but it only takes one conversation node to be slightly out, or a variable slightly off, or even a minor update to mechanics interfering with something else that may require further attention. One thing from taking a break is that all updates since the start of October have all been about adding stability and efficiency alongside any logical flow issues, and so no "new" paths have yet been added that could have affected anything.
Your Feedback Is Important!
Creating a campaign of this scale is not easy at all. We are a very small team and without your feedback, it is impossible for us to discover every issue without someone drawing our attention to it. Rest assured, however, if you do bring something to our attention, we will certainly look at it, and act accordingly. If it is a vital bug or logical flow issue, we will fix it as soon as possible. If it is less critical or cosmetic only, we will add it to a "To Do" list and look at it as we can.
Here are a couple of screen shots from Predestinated Days for you:
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| A Mysterious Staff! |
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| A Mysterious Rock! |













