Fortunately, I was able to rewrite the system I was using the PC Skin for. Obsidian had released some new functions in the last patch that allowed me to work my idea in from a new scripting angle. I won't go into any more details than that, as I am keeping the game play secret for the time being. Suffice to say, it involves a whole new GUI and gives versatility to the player.
The Order Of Crafting Ingredients
In the last two weeks I have been working on another side quest. Like all side quests, while not essential, it does help provide the PC with more resources to better handle the main quest. In the process of writing this quest, I made the discovery that some recipes (rewritten in the crafting 2da file) were failing to work. After some experimenting, it appeared that the order in which the ingredients were listed in the 2da file were having an impact on whether the recipe was recognised or not! This surprised me, as I always thought the order they were listed did not matter, but I found that for at least two tested recipes, I had to reverse the order of the items as they had been entered in the table. E.g. Instead of cft_ess_earth1,NW_IT_GEM011 I had to enter NW_IT_GEM011,cft_ess_earth1.
Has anybody else noticed this? Or am I missing something?
Early Intro Text
As well as general writing, I even started to give some thought to the opening movie, which like Soul Shaker, will most likely just be a simple voice over text. The text will probably be something along the lines of:
"Enter a world with a growing new Empire."
"Into a time where the magical formulae have been rewritten."
"And the warrior's blade is not the weapon it once was."
"Search both the depth of your soul and the lands of Althéa."
"For the path that leads you to your destiny."
"And forges a new way for the rest of the world to follow."