tag:blogger.com,1999:blog-8776163819760508132.post5693294937793096198..comments2023-06-04T15:36:43.714+01:00Comments on <a href="https://worldofalthea.blogspot.com">The World of Althéa</a>: The Skin Problem!Lance Botelle (Bard of Althéa)http://www.blogger.com/profile/16124192098553066324noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8776163819760508132.post-15125416495187368362010-02-21T16:02:03.989+00:002010-02-21T16:02:03.989+00:00Hi Eguintir,
Yours sounds like the kind of thing ...Hi Eguintir,<br /><br />Yours sounds like the kind of thing I might do. :)<br /><br />Hi Nacaal,<br /><br />A "skin" is a useful item a builder can use to apply different properties to a PC that cannot be touched by such things as spells.<br /><br />It is an invisible item that sits on the PC and does not take any room in their inventory.<br /><br />E.g. If I wanted to apply a spell like effect to stay on the PC permanently, I could apply the effect to the skin and the PC also suffers the effect. They could not remove the effect by casting a removal spell on themselves, because the property is being applied by the unobtainable skin rather than on the PC themselves.<br /><br />It's not unlike having an item in our inventory that gives the PC a property of some kind. The only difference is the PC might be able to drop the normal inventory item, whereas a "skin" is somethig they have no control over.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-57148187119924077412010-02-21T11:12:01.866+00:002010-02-21T11:12:01.866+00:00I like the intro text you wrote!
But what is a &qu...I like the intro text you wrote!<br />But what is a "skin"?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-23867782442646113192010-02-20T20:10:10.118+00:002010-02-20T20:10:10.118+00:00My intro is a map and a voice over, and then a dif...My intro is a map and a voice over, and then a different graphic with the same map but zoomed in and with a line showing where the route to get there is found. Works well and then people dont miss the entire video if they click anywhere while its playingEguintir Eligardhttps://www.blogger.com/profile/12319335483254994121noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-59839567488458417522010-02-20T15:23:24.569+00:002010-02-20T15:23:24.569+00:00Hi Eguintir,
That would certainly save a lot of f...Hi Eguintir,<br /><br />That would certainly save a lot of fiddling around. I had forgotten how easy NWN2 had made incorporating both sound and images into a conversation to show like this.<br /><br />I had even done this in a very early test using a conversation and had forgotten! Thanks for reminding me. :)<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-90888657692525321342010-02-20T14:25:50.316+00:002010-02-20T14:25:50.316+00:00For that video idea, if its going to be as simple ...For that video idea, if its going to be as simple as that a cut scene would work, probably even look better. You can still use a graphic and sound for conversations remember. I like to avoid the movies until absolutely necessary as I don't like how they are forced to only be used at once spot (module begin) and I have that lack of control, and the fact they take up a bunch of space and have lossy compression.<br /><br />Sometime you might have an idea that requires it but for what you mentioned the cut scene sounds par for the course.Eguintir Eligardhttps://www.blogger.com/profile/12319335483254994121noreply@blogger.com