This week has been a difficult one for me. The most stressful time came at the end of the week, when one of our pet rabbits (Honey) stopped eating and started to drool. A few trips to the vets and one operation later (today) and she is back home after having had some spikes removed from her teeth that were causing her pain. She is still quiet at the moment, but now I know the cause of her not eating has been treated, I am more hopeful to see her start to improve again soon.
I did manage to do a little more writing at the start of the week, and can say that the quests are still making progress. I also spent some time designing one of the areas that may be reached, although there is still more work to go there. Unfortunately, for the reasons given, the amount was not really enough to move on the progress marker, although I have jotted down more ideas to translate into module writing.
The poll I carried out regarding awards came to an end last week, and I was once again pleased to get a healthy 41 votes. The two clear winners of the Rewards Poll showed that players are most motivated by either finding new Weapons & Armour or Advancing The Story. I found myself agreeing with all of the comments and while some of the other rewards scored lower, I do hope to give a good smattering of the various types listed in the module. Furthermore, I hope to also elevate the "value" of finding gold. At the moment, it is obvious that as a reward it does not inspire much in players, but if they found that they could make good use (or even essential use) of that gold, then maybe it will become more desirable.