This week's post covers a couple more pages from the manual that I hope will be completed and accompany the module by the time of its release. For as much of what I am doing at the moment is simply writing conversation lines for the NPCs, there is not much more to say that may otherwise give away spoilers. However, if there is anything more you would like me to discuss about the module, then please ask me in a comment. In the meantime, here is some general information from the manual, which I welcome comments or questions on as ever:
A Unique World
Althéa is a unique world, designed by myself and set within its own
cosmology. It has nothing to do with Faerun, or any of the official
campaigns that are available to buy (or download) and play. Therefore, there are some restrictions and differences that are immediately enforced, even before the player builds or imports their PC to play. For a start, the following seven classes are not found within the World of Althéa and are not allowed entry:
Furthermore, the following "named" spells have had their names removed throughout the game, and will be referred to without their "name":
The Gods of Althéa
New Gods: With a new world, comes new gods. Some gods (especially for the non-human races) may remain unchanged. (They were kept as such within the Althéa Campaign.) However, all the human gods will be different - and subject to which god your PC has when they enter the world, they may find the god changed to one appropriate to Althéa, or have their deity name labeled as "Uncertain/Searching". If you are creating the PC from new, then you will be given a choice of valid gods from which to to choose. (See an example of some in the image below.) If the PC is imported, however, then a check is made to ensure no invalid faith enters the world. If you are playing a cleric, the game ensures you enter with a valid faith (rather than "Uncertain/Searching") and provides you with an appropriate holy book, which is required to learn spells when resting.
MP Alignment Restrictions: If a MP game is already underway, then it is possible that the current party of players has already committed themselves to either a good or evil alignment. If this is the case, then the newly entering PC will have their alignment changed to that of the party, which may mean clerics being out of favour with their god and unable to pray for spells. Therefore, make sure your PC’s alignment matches that of the party leader in a MP game to be sure of having access to spells.