Choose Your Language

Friday, 24 September 2010

New Area Designers & Modules To Play

I decided to take the plunge a couple of weeks ago and advertise for area designers to help create areas for my module, Better The Demon. Limited health and poor design skills on my part forced my hand if I wanted to bring my module's release time forward to any time in the near future. Thankfully, I was blessed with a great response from three well-known established module writers. Already, they have been at work creating both interior and exterior areas, and from the screenshots I have seen already, with some amazing results! All of them have created something in a matter of days compared to my months or even years. Furthermore, all of them have understood my requirements very well and brought life into visions I have only had on paper for some time. So, in no particular order, I will introduce you to them and point you towards other work they have already done or are doing:

To begin with, there is Hoegbo, who has just finished an exterior for the first module (of three) and has also begun work on another selection of exteriors for the second module. Find out more about him and his own work at his blog, The Demon Melody. Next is Matthew Rieder, currently working on an interior for the first module. He has recently created his own module, The Wizard's Apprentice, which can be downloaded from The Vault. Last, but not least, is Eguintir Eligard, who keeps a blog about his up and coming Islander module, which is very near completion.

All of these people are very gifted and talented at designing areas and are bringing a great deal to my own module. Their work is inspiring and has even helped me consider new side quests relating to their designs. Although I cannot go into detail about the work they have done (so as not to give spoilers), I can say that their designs are among the best I have ever seen in any module I have played. I look forward to all and any work they can continue to contribute and hope that I may be able to return the favour to each of them one day.

While they have been busy designing the areas, I have had time to continue looking over plot material, including books, monsters, conversations and that sort of thing. As a result of the added help, I have revised the current status of the module to 30% complete. I would like to point out that if the current rate of support continues at the rate it is, then this figure may continue to jump from week to week. But, I don't want to count my chickens just yet .... ;)

Time To Play?

There have been a number of NWN2 modules released over the last couple of months or so, and although I do not play much, I do like to take a look and play some when I can:

Path of Evil: Kamal released the beta version of this some time ago, and I was fortunate enough to have some time to be able to take a look. At the time, there were one or two minor bugs still to be ironed out, but even from the small part I played, I could see it was going to be a big game. You can find out more at this forum post. If you want to play this one, you will need to have lots of spare time. I have earmarked this one to play after I have finished my own module.

Risen Hero: Shaughn has recently just released the first chapter of his module, Risen Hero. I have been following his work for some time and am eager to give this one a try when I get some more time. From Vault results to date, it has already been received very well. This is one module I definitely intend to play.

Legacy of White Plume Mountain: Wyrin, who always seems very productive to me, has released his LoWPM, available at the Vault. This is one of the very few modules that supports multi-player play and so I am trying to play it with a friend when time allows. (We like to get together and play a computer game when we can.) While we have encountered one or two minor bugs, I know Wyrin is already sorting through them. If my friend and I manage to finish this one, I will write a comment and cast a vote.

The Maimed God's Saga: Tiberius recently released this cleric only adventure, which has a good air of mystery about it. It's a module I keep going back to from time to time as I like to play the cleric class. Tiberius says TMGSII is "unlikely to see the light of day", so this module is complete. If I ever finish it, I will cast my vote.

Live Forever: This module was actually released some time ago by Azenn. I have downloaded it to take a look at myself, but have not had much time to do so. It's high score on the Vault suggested that it may be a good one to play. Download from the Vault. If I do play and finish it, I will leave a comment and vote.

File Storage & Download Facility

In my recent correspondence with Matthew Rieder, he pointed out a useful website called MediaFire, which allows files to be uploaded and downloaded for free! There is a maximum file size of 200 MB for the "free" version, but if you need or want more, you can pay for it with a subscription. I find the free limit of 200 MB sufficient for my own use. I will be using this facility to manage files between area designers and myself.

Party Size Poll

Don't forget that the Party Size Poll is still up and running. (Left pane.) Please vote for your ideal size and leave a comment if need be!


Anonymous said...

Reider totally jacked that mediafire idea from my Islander test, and I jacked it from Shaugns test.


Kamal said...

Another suggestion is Dropbox. 2 gigs of files of any size free. You have to join of course, but that's free.

Lance Botelle (Bard of Althéa) said...

Hi Eguintir,

Must be good then. ;)


Hi Kamal,

I just checked that out as well. Very good! I'll join that one too, I think.


Anonymous said...

Congratulations! I'm glad to hear things are going well for you.

By the by, I *should* have that area tutorial done on Monday. No guarantees, though. :)

Lance Botelle (Bard of Althéa) said...

Hi Chaos Wielder,

Thanks for the encouragement to advertise. :)

Tutorial - Great!


Shaughn said...

I recognize a few of those games....
Been play testing Kamal's and it is an excellent game.

Party size:

I think I may have talked about this in a post before, but I like to have the party size fit the current quest. Having a set number from start to finish I don't thinik is the best solution.
Stealth quest cut down the number. A larger battle or assault I would like to take as many companions as possible.
Then when you're feeling a little nasty have the player solo something.

Lance Botelle (Bard of Althéa) said...

Hi Shaughn,

Yes, I am looking forward to playing them all. :)

Interesting thought on the party size. I always get too attached to my party to leave anyone behind. ;)

However, I like the idea of (perhaps) making the player feel as though it might be a good idea to do so now and again. Hmmm.