My apologies for a late and an even more sparse update than usual this week. I have had to spend what computer time I have had on collating evidence for a report for a medical appeal regarding my condition of M.E. Any time I spend using a computer I have to judge carefully so I do not overdo it and exacerbate my condition. Having to compile a couple of reports meant no time left for any real modding this week.
The little I did manage to do involved adding a couple of lines to the "NPC seating" code so that they no longer move or get bumped out of position when spoken to (thanks to Eguintir and Shaughn for that) and editing a few more spells to work with my new crafting system. (See last week's comments for the functions involved.)
I did manage to do a little of Misery Stone at the start of the week, but this too has been placed on hold until I have more time. From my initial impression, it was a superbly designed game with respect to its area designs and had some excellent atmosphere. However, I cannot agree with most current voters of 10 because of one or two other aspects that do not match up. Don't get me wrong, it's not bad at all, but does fall short of "masterpiece" because of them. Perhaps it is just me being extra picky, but I must stick to the same standards as I have judged others, or else it would be unfair on them. I will leave my final comments until I have finished the game and vote on the Vault.
Subject to how much more report collating I have to do and tests I have to have carried out, I may or may not get the chance to do anything new on the mod for a little while. Don't worry, I am continuing, but I have to pace myself between what I need to do and what I am able to do.