This week, I have been trying to tidy up some of the files that can be downloaded for players to read some background story to the campaign. These are basically synopses of gameplay that my own group of players did between the years of 2002 - 2008. Unfortunately, all the adventures except the last one (Soul Shaker) were not written for general release and required DM controlling a unique turn-based combat system I wrote with NWN. (Soul Shaker can be downloaded from the Vault.)
NOTE: Knowledge of the campaign is not required, but if you want to get a better understanding of what has already transpired and like a simple read, then feel free to download a chapter and take a look. Some chapters are better written than others. (Remember, these were originally only written to remind my players what had happened each week between play and so I was not always giving the writing my 100% attention.)
I am also continuing to work on the new website to help provide other background (covering earlier parts that these synopses do not cover) and other game mechanics information.
Better The Demon
The next chapter begins after Soul Shaker and as you will know by now is called, "Better The Demon". It is designed in NWN2, whereas all earlier adventures used NWN1.
Progress with this latest module is slower than I would have liked for a number of reasons, primarily due to my health. However, I am still progressing, and I started work on another area this week and added another unique item that can be used in my modules: Rope. While this item may not be quite as flexible as in a PnP game, it will, none the less, be something to add a new dimension to the game.