Just before the New Year, my wife and I had the chance to have a go on a Wii machine ... and we were both surprised at just how entertaining the unit is. I really did not expect much from it, but having had a go at the Sports and the Fit packages, both my wife and I were hooked on the prospect of (possibly) being able to get a little fitter at the same time of being entertained. So, we went out and bought one, and for the past week have been entertaining ourselves with both of these packages, plus a couple of games: House of the Dead (2 & 3) and Metroid Prime 3: Corruption. I always enjoyed playing HotD at the arcades many years ago, and the Metroid Prime 3 is a very entertaining sci-fi adventure that is better than I thought it would be on a device of this type.
Anyway, now that the Wii unit has been in the house for more than a week, I hope to get back to the computer and continuing modding. Another reason I have been putting it off, is because the new 24" screen I bought had to go back because of a dead pixel and the replacement was also faulty. I am awaiting a 3rd unit now and so am having to resort to a smaller older screen, which is not as relaxing to use having been spoilt by the larger one for a week or two.
Just before I had to send the screen back, I was coding the scripts to handle death of characters. What happens now, is when a character dies, a headstone appears at their body and all equipment goes into it, allowing a player to take any equipment they wish from the fallen character. This is not possible otherwise. The main problem had been when a character held a container with items inside. Coding it so the container would drop into the headstone with the items still in it was quite difficult, but I achieved it in the end by using a variable to leave a check if an item had already been moved to the headstone.
At the same time, a body item is also placed inside the headstone, allowing a player to take the body to a cleric to raise if they don't have the ability themselves. And this is the stage I am at ... I need to write the code and conversations if the player takes a body item back to a cleric. I will probably use an altar in the method, and have the player place the dead body item in the altar to allow a cleric to do the raising.
UPDATE: 12/01/09: Just to clarify the above. The headstone only appears for party PCs/companions and not the Main PC with which the player joins the game. If the Main PC dies, then the player has the normal death penalties and the opportunity to raise the dead PC with another character. If a raising is not possible by surviving PCs, then the player can still see and interact with the Main PC's equipment (even when dead) and the Main PC is always brought along by any surviving PCs who leave an area. In this case, an NPC cleric will be made to target any nearby corpses instead of those upon an altar.
Hopefully, I will have this done by the next blog and start to get writing again. Wii will have to wait and sii. ;)