I just thought I would give an update on some of the additions I have made to the player's in-game options menu. There are two, and they both appear on the front menu option panel: Adding Map Pins and Renaming A Weapon.
Adding Map Pins
Adding Map Pins is as simple as pressing the Add Map Pin button. This will then add a map pin directly in-game, which also updates on the map (in the traditional manner) after the player exits and enters the area again. This can also be updated manually by the player selecting the Update Map Pins button, which becomes available when there are map pins to update. The third button, Edit Map Pin, selects the nearest pin to the player and allows them to edit the comment from another GUI that pops up. Again, this only becomes selectable when there is a map pin to edit. I have also taken care to ensure players can only edit their own map pins.
There is a small chance that Obsidian may add some code in a later patch that will replace the need for this menu option. However, as I have now finished it, I will leave it in place just in case.
Renaming A Weapon
The second new GUI option is the ability for a player to rename a weapon that they carry in their right hand, up to a maximum of 24 characters. I needed this function for the players as some weapons in the new era can deteriorate (Dead Weapons), meaning the player may wish to reflect this in the name of the weapon.
I have currently disabled the ability to write in numbers as part of the name, as this is not in keeping with the spirit of the campaign. In other words, there is no ability to write Longsword +4. Although, I suppose a player could call it Longsword Four if they really wanted to. However, I am trying to help players avoid naming a weapon to something that may mislead them in the future if their weapon deteriorates.
E.g. A weapon that is +4 enhanced and has 2d4 fire damage may have traditionally been called a Flametongue +4. However, if this weapon deteriorates with use, then it may lose the +4 enhancement or the flaming damage, and so it would be wiser to call it something along the lines of Flametongue only ... unless it loses its flaming damage as well over time.
UPDATE: Due to popular demand, I have allowed numbers to be used in the naming process. Just don't forget that the name may not reflect the ability of the weapon if it changes and you fail to notice. ;)