Tonight saw the heroes escape the citadel and find the refugees hiding away in some nearby caves. The timer showed nearly a healthy 25 hours of play as well, and if we take into account the slight error due to WAN traffic, then the module has lasted quite well according to my own original estimates. It will be interesting to see what the final time records for a MP game, especially as most single-player games are normally coming to a finish around now.
Tonight played without any problems at all. There were no errors found and all conversations with the refugees to date have gone well and the logical flow was as good as it could be for a complex setting like this. I just hope the flow continues to hold true and reliable as the game play continues. This is always the hardest bit to test and assume OK, as people approach NPC's and conversations in a different order to what you may expect, and so opens up the largest window for errors to creep in.
Neverwinter Nights IRC (AME)
Today, I was contacted by Tybae of the AME website about my nomination with Soul Shaker and he asked me to be part of an IRC (chat) on Saturday 12th July at 1700 Hrs GMT with other nominees. I said I would be delighted to take part, and so I hope I am able to answer any questions they may ask of me. I will let you know when and where the transcript will appear.
UPDATE: 13th July: IRC chat log can be found here.
SYNOPSIS SNIPPET: (REALM LEVEL: 7th) REALM TIME: 24 Hours 50 Mins
"For now, all the group wished to avoid the tower and followed the citadel wall around to the west, along its outer wall. The heroes could see that the citadel stood atop a cliff that overlooked a raging water. And yet, somehow, the citadel appeared too close for comfort in places and they were reminded that this was not the original location where the citadel once stood." Read the full synopsis here.