The World of Althéa

Writings from the Bard of Althéa about the building of the world that bears the same name.

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Wednesday, 29 February 2012

Time To Talk (Again)

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No pictures, only text this week ... and that reflects the theme for this week's post: Conversations! I have posted on conversations be...
2 comments:
Wednesday, 1 February 2012

Better The .... Items (Bane/Boon)

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This week, I continue to write about some of those gaming aspects that you can expect to find in Better The Demon . This week covers those i...
8 comments:
Friday, 13 January 2012

Better The .... Treasure (Appraise Skill)

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This week I want to introduce one of the ways I am expanding the skills for the game. In the past, whenever I have played a game, be it from...
10 comments:
Thursday, 5 January 2012

Atmosphere And Lighting (POLL)

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I am continuing to write material for the first module called, Better The Demon , and hope to finish this year! Last year, I had hoped that ...
12 comments:
Saturday, 24 December 2011

Readable Books (Improved Image System)

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This is just a quick post to say that I have improved the way images can be incorporated into the Readable Books system of mine. Note, I hav...
9 comments:
Monday, 12 December 2011

Better The .... Gods (Manual Entry)

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This week I am continuing to talk about the Althéa Campaign in general and the Better The Demon series of mods in particular. As some of yo...
26 comments:
Friday, 2 December 2011

Better The .... Items (The Chameleon Stone)

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I thought it was about time that I started to share some information with you about the campaign play itself. From now, and in the coming we...
2 comments:
Tuesday, 15 November 2011

Exciting Progress

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I know some of my latest blogs have been more vague about module content than usual, but that's because I do not want to give too much a...
Friday, 4 November 2011

Companion Interaction

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Just a quick update to say that I am managing to open the toolset a little more this week than I have for the last few weeks. The issues I m...
Monday, 24 October 2011

Difficult Times

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Daisy When Her Eye Was Good (Only a few weeks ago.) Every now and then, events in life mount up against you and make things more difficult o...
2 comments:
Thursday, 6 October 2011

Monster AI: Supernatural Abilities v Item Immunities

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Over the past few days I have been coding some AI (artificial intelligence) for a creature that the heroes can encounter. As the creature I ...
4 comments:
Tuesday, 27 September 2011

Invisibility

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I know it was only a short while ago I spoke about the same topic of invisibility, but as I have been working on this in the toolset again,...
2 comments:
Tuesday, 13 September 2011

Focus & Return (GUIs)

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I continue to thrash out the story for Better The Demon , which is slowly coming along in the way of added conversations. However, I have al...
2 comments:
Monday, 29 August 2011

From Word To Flesh (What Is Reality?)

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I wrote this blog some time ago, over the course of a few days. However, I have wrestled about posting it for a while, but have now decided ...
6 comments:
Monday, 8 August 2011

Wrestling With The Stuffing

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Sometimes ... and I am sure many modders will agree with me ... as much as our hobby of writing a story to be played in a module is a joy an...
6 comments:
Monday, 18 July 2011

The Art of Conversation (POLL: How Will You Be Playing?)

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How much time will a player want to spend talking to a character when playing a module? That's just one question I consider when writing...
9 comments:
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Lance Botelle (Bard of Althéa)
My name is Lance Botelle. I am a Christian and have been married to Jennifer since 1990. We do not have any children, which gives us more time to explore our hobbies. For me, that is writing for my D&D world, called Althéa. I started with classic pen and paper, but moved on to the computer at the advent of Neverwinter Nights (NWN) in 2002. I have now moved on to using NWN2 to continue building Althéa, as it enters a new era!
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