tag:blogger.com,1999:blog-8776163819760508132.post764972258480262246..comments2023-06-04T15:36:43.714+01:00Comments on <a href="https://worldofalthea.blogspot.com">The World of Althéa</a>: The Sum of the Parts ...Lance Botelle (Bard of Althéa)http://www.blogger.com/profile/16124192098553066324noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8776163819760508132.post-7799307680551640422009-07-08T12:58:11.027+01:002009-07-08T12:58:11.027+01:00Hi Chaos Wielder,
Yes, I hope my books may be of ...Hi Chaos Wielder,<br /><br />Yes, I hope my books may be of some interest to some players. ;)<br /><br />And I know what you mean about the things that interest players. I have tried taking the approach this time around of how I would like to play the game - and hope it will appeal to others as well - but tried not to alter too much of the standard that people still expect.<br /><br />In other words, D&D, but with an added dimension. It's whether that added dimension appeals or not at the end of the day. ;)<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-21938300167945188092009-07-07T17:17:42.204+01:002009-07-07T17:17:42.204+01:00Well, as I am a fan of reading(and writing), it...Well, as I am a fan of reading(and writing), it's possible you could go in a "Witch's Wake" direction and make roleplaying a route for experience points. It seems your book system might have this, but I say so anyways.<br /><br />What's interesting to me, from a design perspective, is that sometimes the most interesting things to make don't interest the player at all. I guess I mean combat seems the primary focus of most games(not just in NWN2), and that's somewhat odd.Anonymousnoreply@blogger.com