tag:blogger.com,1999:blog-8776163819760508132.post5103141911079044332..comments2023-06-04T15:36:43.714+01:00Comments on <a href="https://worldofalthea.blogspot.com">The World of Althéa</a>: Secret DoorsLance Botelle (Bard of Althéa)http://www.blogger.com/profile/16124192098553066324noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-8776163819760508132.post-72008755625646382662010-02-09T11:48:13.351+00:002010-02-09T11:48:13.351+00:00Hi Shaughn,
I know what you mean about the desire...Hi Shaughn,<br /><br />I know what you mean about the desire to keep adding bits of custom content. There comes a time when you just have to stop or else you never get the actual mod done. ;)<br /><br />SECRET DOORS: Actually, I believe this method by Nim does keep a secret door very well hidden in most circumstances. It's true there may be some "minor" clues, but I am almost certain they are not too obvious to see. As I say in my blog, the way I demonstrate it is deliberately more "obvious" before being found due to lighting, which will change in the final.<br /><br />I did consider using a system similar to the way you stated, as it is a efficient and sure. However, I do like the idea that a secret door could perhaps just be hinted at very slightly ... a bit like a DM hint. Mind you, that can also be implemented in the system you describe. :)<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-69458839303551322242010-02-09T01:00:58.761+00:002010-02-09T01:00:58.761+00:00Lance,
Custom content is like crack.
You add a c...Lance,<br /><br />Custom content is like crack.<br /><br />You add a couple of things then something else is released then next thing you know you have a page of links and a massive hak.<br /><br />For the secret passages I have been using falloutboy's secret doors. It only uses an ipoint and a waypoint and can be placed anywhere. I thing I like about it is that the secret passage is completely invisible and can have no hints before it is found. The draw back to this system is the lack of a realistic looking secret door once it is found. It spawns in a glowing orb that when clicked on jumps the party to the assigned waypoint.<br /><br />For me I have compromised the cool looking effects and abilty to walk through a secret door for a completely invisible hidden passage.Shaughnhttps://www.blogger.com/profile/11056849681678743620noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-31967576227514937632010-02-07T21:23:12.794+00:002010-02-07T21:23:12.794+00:00Hi Raith,
This solution is as close as anything I...Hi Raith,<br /><br />This solution is as close as anything I have seen. It is very easy to use other placeables (as I have) to ensure they cannot be found through meta-gaming. Well, there is a clue to there whereabouts if you consider certain mapping angles, but the possibility of finding one this way is slim enough chance to class them as "true" secret doors in my opinion. :)<br /><br />You certainly cannot hover over one or recognise an area beyond by normal viewing angle.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-15463617909773677832010-02-06T23:39:25.003+00:002010-02-06T23:39:25.003+00:00True Secret Doors:
Something that has been coveted...True Secret Doors:<br />Something that has been coveted since the the first NWN. We've tried just about every solution known to man to pull these off. I still think one of the best iterations was the waypoint based spawned placable door system from Shadows of Undrentide. <br /><br />Although, those failed to incorperate the tileset models which is a tradeoff since savvy players know those by sight.Raith Veldrinhttps://www.blogger.com/profile/15428609713573608635noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-43085476987438823052010-02-06T18:49:03.835+00:002010-02-06T18:49:03.835+00:00Hi Chaos Wielder,
As I say in the blog, you can s...Hi Chaos Wielder,<br /><br />As I say in the blog, you can see the door a little easier due to the harsh lighting I used to help demonstrate the door in the first place. However, for play purposes, there is a degree of "giving some clue" as to a secret door being present. I use other secret door "hiding placeables" to ensure it is totally covered if need be. Thereby making some secret doors harder to find (via metagaming) than others.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-21821389103411871022010-02-06T17:12:43.726+00:002010-02-06T17:12:43.726+00:00I love secret doors, and I'm pleased to see ot...I love secret doors, and I'm pleased to see other modders using them(Wyrin, too, apparently). Judging from the screen, however, the door color stands out a bit--is this to alert the player that a secret *could* be there?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-71527496293506330162010-02-06T12:27:50.209+00:002010-02-06T12:27:50.209+00:00Hi Eguintir,
Thanks again for the info for the ba...Hi Eguintir,<br /><br />Thanks again for the info for the background.<br /><br />I hope you find teh blog interesting and I welcome any input and help to get my own project finished.<br /><br />And I do look forward to having a look at your own when it's finished. :)<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-23360648025014923752010-02-06T00:48:05.106+00:002010-02-06T00:48:05.106+00:00The background is an improvement of course. The im...The background is an improvement of course. The image almost looks like a gradient or something cause its very mild so it isnt going to hurt any readability.<br /><br />I am getting pretty interested in this bit of work. I'll be paying even more mind to these blogs when mine finishes.Eguintir Eligardhttps://www.blogger.com/profile/12319335483254994121noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-48987794769219395552010-02-05T20:50:14.105+00:002010-02-05T20:50:14.105+00:00Hi Wyrin,
I have not altered the way traps work y...Hi Wyrin,<br /><br />I have not altered the way traps work yet, and probably won't. ;) The new secret doors, however, have to have a successful search (if within range) or will automatically be found if searching near to one. I wanted to make it so having a good search skill is beneficial, but that actively searching will override this is the player is struggling to locate it. The only penalty is slower movement for the less skilled.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-29744128248332442462010-02-05T19:19:44.507+00:002010-02-05T19:19:44.507+00:00I've actually just this last week changed my s...I've actually just this last week changed my secret item/door script so that it doesn't require Search Mode (and intead search mode gives the player a bonus to the search check). This is in part to reflect my play style but also the fact that traps don't require search mode either. Did think seriously on this but think it'll work better - after all what's the point in hidden items if the average player (!= me) will never find them<br /><br />but I'm using quite a pared down system<br /><br />looking good!Wyrinhttps://www.blogger.com/profile/11584859518433388278noreply@blogger.com