tag:blogger.com,1999:blog-8776163819760508132.post1314061931577685147..comments2023-06-04T15:36:43.714+01:00Comments on <a href="https://worldofalthea.blogspot.com">The World of Althéa</a>: Show Me The Way (Misbehaving Waypoints)Lance Botelle (Bard of Althéa)http://www.blogger.com/profile/16124192098553066324noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8776163819760508132.post-71437397883364112782012-10-28T23:19:04.801+00:002012-10-28T23:19:04.801+00:00Hi MC,
Having tried to look at some source code, ...Hi MC,<br /><br />Having tried to look at some source code, I have to agree with you. There is a lack of information, and I have decided to put a hold on my interest here for the time being, as it would slow down what I am already trying to do - and it is already slow enough!<br /><br />Maybe it is something I can return to when I have more time and energy to spend on it. At the very least, I would like to finsh my campaign!<br /><br />Good to hear I am not the only one with an interest in this area as well. That suggests there is still enough interest to suggest there is life in the game yet!<br /><br />Cheers!<br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-12920615011941725592012-10-28T18:49:45.801+00:002012-10-28T18:49:45.801+00:00Hi Lance,
The plugins discussion is very interest...Hi Lance,<br /><br />The plugins discussion is very interesting to me. There have been a lot of plugins created and used for NWN2 all along, but at this point in the life of the game it really seems like they are the new frontier. You've been looking at toolset plugins to help in building while I had looked at NWNX plugins to extend the engine/client.<br /><br />I had also worked through some of the Learned Visual Studios .NET lessons (I think you referenced those somewhere) -- they're very helpful. Still, I definitely would need a bridge to really learn how to develop C# plugins for NWN2 specifically. NWNX plugin development, especially, is way under-documented: for ex. how do the .cs, .h, and .dll files interact to create your plugin behavior?<br /><br />I think there's a lot of potential here for nwscripters to grow into the next gen of plugin developers, but the learning curve is definitely a challenge.Master Changerhttps://www.blogger.com/profile/03351989516563306639noreply@blogger.com