tag:blogger.com,1999:blog-8776163819760508132.post759551656423032416..comments2023-06-04T15:36:43.714+01:00Comments on <a href="https://worldofalthea.blogspot.com">The World of Althéa</a>: Updated Games MenuLance Botelle (Bard of Althéa)http://www.blogger.com/profile/16124192098553066324noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8776163819760508132.post-37265475970989668112008-11-14T19:52:00.000+00:002008-11-14T19:52:00.000+00:00Hi Graham,It's no problem .... and I will re-enabl...Hi Graham,<BR/><BR/>It's no problem .... and I will re-enable the ability to do so then. :) Just remember to keep an eye on your weapon and be sure to name it correctly if there are any changes to it, or else you may think you are attacking with an enhanced weapon, but actually are not. ;)<BR/><BR/>LanceLance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-13353945326490340582008-11-14T18:07:00.000+00:002008-11-14T18:07:00.000+00:00Lance, I would like the ability to be able to wri...Lance, I would like the ability to be able to write numbers as part of the name. Can you add this back in please.<BR/>GrahamAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-20118090531077598342008-11-13T11:03:00.000+00:002008-11-13T11:03:00.000+00:00Hi E.C. Patterson,Yes, you name the map pins when ...Hi E.C. Patterson,<BR/><BR/>Yes, you name the map pins when you place them, and you can also edit them at any time with the EDIT MAP PIN button. The edit button edits the closest map pin you are standing to (as long as you were the player to set it in the first place).<BR/><BR/>Yes, the feature could be used outside of the campaign, but would obviously need another GUI to replace my "PC Option" menu, which has more options than those outside the campaign would require. This would be easy enough to do though.<BR/><BR/>I did consider releasing it as a standalone facility, (and still may). The only reason I held back for the time being is because Obsidian might bring back map pins in the near future, and so it would make my "utility" redundant. <BR/><BR/>If, however, this does not happen, and/or I get the time to extract all the neccessary scripts, then I will upload this version anyway. As I say in the blog, there is one workaround that I had to use that "official" map pins would not have to use, and that is the need to exit and enter the area to allow the pins to show on the map. I have got around this by adding a button that jumps a player out and immediately back in (to the same spot), which oviously takes a few seconds to do, but does work.<BR/><BR/>That all said, maybe I should just release it and see how things go. ;) I will post again if I do.<BR/><BR/>Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-62293185263823827292008-11-13T01:55:00.000+00:002008-11-13T01:55:00.000+00:00This all sounds extremely interesting.Can you name...This all sounds extremely interesting.<BR/><BR/>Can you name the map pins with your system?<BR/><BR/>Can the map pin feature be used outside of your campaign?<BR/><BR/>If so, then it would be amazing if you could release it some time soon, ahead of your mod, either in the form of a GUI or item-based tool. I would download it in a sec, as would many others I presume.<BR/><BR/>Nice work!EChttps://www.blogger.com/profile/08163297050575751755noreply@blogger.com