tag:blogger.com,1999:blog-8776163819760508132.post7543405476448090473..comments2023-06-04T15:36:43.714+01:00Comments on <a href="https://worldofalthea.blogspot.com">The World of Althéa</a>: Fixing The Little ThingsLance Botelle (Bard of Althéa)http://www.blogger.com/profile/16124192098553066324noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8776163819760508132.post-61834074875723569962011-05-26T18:49:18.587+01:002011-05-26T18:49:18.587+01:00Hi Shaughn,
Yes, I had thought about this. I adop...Hi Shaughn,<br /><br />Yes, I had thought about this. I adopted a system that does not actually touch the true XP on a PC. What I do instead is track a "debt variable" on the PC in question and deduct that value from any XP awared using an updated XP award function I wrote.<br /><br />In this way, all that happens is that the PC receives less XP until they have cleared their debt.<br /><br />Thanks for asking though ... all such queries are greatfully received.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-66085989447249373982011-05-26T01:13:38.986+01:002011-05-26T01:13:38.986+01:00Don't know if you have already dealt with this...Don't know if you have already dealt with this or not.<br /><br />With the XP penalty for respawning are you checking that it doesn't strip a level from the player? I have found that this causes a bunch of issues and will break the character. The next time they levelup they have some 200+ skill points to assign and since there is no way to assign that many they are unable to levelup.Shaughnhttps://www.blogger.com/profile/11056849681678743620noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-15004456158583429852011-05-25T22:08:58.939+01:002011-05-25T22:08:58.939+01:00Hi Amraphael,
Funny enough, it was when I bought ...Hi Amraphael,<br /><br />Funny enough, it was when I bought a lantern (during a test) that I noticed the problem. :) I then tested it with another item (weapon with a visual) and if they were in the store as an unlimited item, the problem returned. Individual items, it seems, are not affected (as tested to date).<br /><br />It's good to know you have the patience to hang in for the ride. I hope it's worth the wait, but glad you are. :)<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-5802647960699807022011-05-25T19:41:52.982+01:002011-05-25T19:41:52.982+01:00As usual, very interesting reading. I remember stu...As usual, very interesting reading. I remember stumbling upon the same problem with visual effects and I believe it's the same problem as the one with items in containers and in the inventory. My solution was to recreate the item whenever it was picked up, moved, equipped etc. Ugly but effective. Keep up the spirit. I'll be waiting for this one for as long as it takes.Amraphaelhttps://www.blogger.com/profile/11831382638321957822noreply@blogger.com