tag:blogger.com,1999:blog-8776163819760508132.post1872327657879276385..comments2023-06-04T15:36:43.714+01:00Comments on <a href="https://worldofalthea.blogspot.com">The World of Althéa</a>: Dealing With The Details. (The Writer's Plight.)Lance Botelle (Bard of Althéa)http://www.blogger.com/profile/16124192098553066324noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8776163819760508132.post-4971847299680871732009-10-21T22:58:32.169+01:002009-10-21T22:58:32.169+01:00Hi E.C. Patterson,
You can say that again. ;)
An...Hi E.C. Patterson,<br /><br />You can say that again. ;)<br /><br />And when you add all the new "system" considerations I want to implement, the difficult almost becomes absurd!<br /><br />What I can say is that once the player has been introduced to the campaign, conversations should become a *lot* easier. At the moment, I am writing for two potential background starts and various PC/companion intros.<br /><br />I amso looking forward to the merging of them.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-8776163819760508132.post-13839647894304487162009-10-21T19:43:38.199+01:002009-10-21T19:43:38.199+01:00I hear you! Convos can get very complex when you i...I hear you! Convos can get very complex when you introduce new elements and stray away from the "I lost my dog, will you help me find him? -Yes/No".EChttps://www.blogger.com/profile/08163297050575751755noreply@blogger.com